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Case Name |
Case # |
Industry |
Subjects Covered |
Agile Software - I Want My WebTV! (2002) |
1-0074 |
Computer |
Supply Chain, Innovation/Product Development |
Align Technology (2006) |
6-0024 |
Medical Devices |
Supply Chain, Manufacturing, Services |
AT&T and Comcast (2002) |
6-0012 |
Communications |
Innovation/Product Development |
Biogen-Idec (2005) |
6-0022 |
Biotechnology |
Supply Chain, Marketing, Innovation/Product Development |
Burger King (2007) |
6-0025 |
Fast Food |
Marketing |
ChemPoint and Yantra (2002) |
6-0003 |
Chemicals |
Supply Chain, Services |
Cisco: Evolution to e-Business (2001) |
1-0001 |
Network Hardware |
Services, Innovation/Product Development |
Cisco: Maintaining an Edge (2001) |
1-0002 |
Network Hardware |
Innovation/Product Development |
The Day McDonald's Blinked (2001) |
1-0049 |
Fast Food |
Services |
Dell (2009) |
6-0032 |
Computer |
Marketing, Media, Product Development, Public Relations |
Do You Yahoo? (2001) |
6-0005 |
Internet |
Marketing, Innovation/Product Development |
Electronic Trading Systems (2001) |
6-0006 |
Finance |
Services, Innovation/Product Development |
EMC Creating a Storage-Centric World (2002) |
6-0009 |
Computers |
Services |
Experience.com (2001) |
6-0001 |
Career Consulting |
Services, Innovation/Product Development |
Garden.com (2002) |
6-0017 |
Garden Supply |
Supply Chain, Innovation/Product Development |
Groove Networks (2002) |
6-0008 |
Communications |
Marketing, Innovation/Product Development |
Hasbro Interactive (2004)* |
2-0021 |
Toys/Video Games |
Marketing, Innovation/Product Development |
Hulu (2009) |
6-0030 |
Media |
Growth, Strategy, Disruption |
Information Risk Analysis at Jeffords (2008) |
6-0029 |
Manufacturing |
IT Management |
Learning from Mattel (2002) |
1-0072 |
Toys |
Marketing, Innovation/Product Development |
Mattel, Inc: Vendor Operations in Asia (2002) |
1-0013 |
Toys |
Supply Chain, Marketing, Manufacturing |
McGraw Hill (2003) |
6-0018 |
Publishing |
Marketing, Services, Innovation/Product Development |
Microsoft's Xbox Gamble (2002) |
6-0011 |
Video Games |
Innovation/Product Development |
NetHope (2007) |
6-0026 |
Humanitarian Relief |
Supply Chain |
New York Times Digital (2002)* |
2-0066 |
Media/News |
Marketing, Innovation/Product Development |
Nolej Studios (2008) |
6-0028 |
Advertising |
Marketing, Innovation/Product Development |
NTT DoCoMo (2002) |
6-0010 |
Communications |
Innovation/Product Development |
Papirius (2002) |
6-0016 |
Office Supplies |
Supply Chain |
Participate.com (2001) |
6-0002 |
Consulting |
Services, Innovation/Product Development |
Peri (2003) |
6-0019 |
Construction |
Supply Chain, Marketing, Manufacturing, Services |
Polaroid: the i-Zone Brand (2001) |
6-0007 |
Consumer Electronics |
Innovation/Product Development |
Quad Wants to Be a Savi Player (2002) |
6-0015 |
Agribusiness |
Supply Chain |
Red Cross (2004) |
6-0021 |
Humanitarian Relief |
Supply Chain |
Simon & Schuster (2001) |
6-0004 |
Publishing |
Services, Innovation/Product Development |
Southwest Airlines (2009) |
6-0031 |
Transporation |
Service Operations, Marketing Strategy |
Steinway Distribution Channel (2007) |
6-0027 |
Musical Instruments |
Supply Chain |
Steinway Quality (2005) |
6-0023 |
Musical Instruments |
Manufacturing |
Stora Enso North America (2001)* |
2-0001 |
Paper |
Supply Chain, Manufacturing |
Victoria's Secret (2002) |
6-0014 |
Apparel |
Marketing, Innovation/Product Development |
Video on Demand (2001) |
6-0013 |
Entertainment |
Innovation/Product Development |
Woolworths (2004) |
6-0020 |
Retail |
Supply Chain |
* Cases developed by the William F. Achtmeyer Center for Global Leadership at Tuck