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| Case Name |
Case # |
Industry |
Subjects Covered |
| Agile Software - I Want My WebTV! (2002) |
1-0074 |
Computer |
Supply Chain, Innovation/Product Development |
| Align Technology (2006) |
6-0024 |
Medical Devices |
Supply Chain, Manufacturing, Services |
| AT&T and Comcast (2002) |
6-0012 |
Communications |
Innovation/Product Development |
| Biogen-Idec (2005) |
6-0022 |
Biotechnology |
Supply Chain, Marketing, Innovation/Product Development |
| Burger King (2007) |
6-0025 |
Fast Food |
Marketing |
| ChemPoint and Yantra (2002) |
6-0003 |
Chemicals |
Supply Chain, Services |
| Cisco: Evolution to e-Business (2001) |
1-0001 |
Network Hardware |
Services, Innovation/Product Development |
| Cisco: Maintaining an Edge (2001) |
1-0002 |
Network Hardware |
Innovation/Product Development |
| The Day McDonald's Blinked (2001) |
1-0049 |
Fast Food |
Services |
| Dell (2009) |
6-0032 |
Computer |
Marketing, Media, Product Development, Public Relations |
| Do You Yahoo? (2001) |
6-0005 |
Internet |
Marketing, Innovation/Product Development |
| Electronic Trading Systems (2001) |
6-0006 |
Finance |
Services, Innovation/Product Development |
| EMC Creating a Storage-Centric World (2002) |
6-0009 |
Computers |
Services |
| Experience.com (2001) |
6-0001 |
Career Consulting |
Services, Innovation/Product Development |
| Garden.com (2002) |
6-0017 |
Garden Supply |
Supply Chain, Innovation/Product Development |
| Groove Networks (2002) |
6-0008 |
Communications |
Marketing, Innovation/Product Development |
| Hasbro Interactive (2004)* |
2-0021 |
Toys/Video Games |
Marketing, Innovation/Product Development |
| Hulu (2009) |
6-0030 |
Media |
Growth, Strategy, Disruption |
| Information Risk Analysis at Jeffords (2008) |
6-0029 |
Manufacturing |
IT Management |
| Learning from Mattel (2002) |
1-0072 |
Toys |
Marketing, Innovation/Product Development |
| Mattel, Inc: Vendor Operations in Asia (2002) |
1-0013 |
Toys |
Supply Chain, Marketing, Manufacturing |
| McGraw Hill (2003) |
6-0018 |
Publishing |
Marketing, Services, Innovation/Product Development |
| Microsoft's Xbox Gamble (2002) |
6-0011 |
Video Games |
Innovation/Product Development |
| NetHope (2007) |
6-0026 |
Humanitarian Relief |
Supply Chain |
| New York Times Digital (2002)* |
2-0066 |
Media/News |
Marketing, Innovation/Product Development |
| Nolej Studios (2008) |
6-0028 |
Advertising |
Marketing, Innovation/Product Development |
| NTT DoCoMo (2002) |
6-0010 |
Communications |
Innovation/Product Development |
| Papirius (2002) |
6-0016 |
Office Supplies |
Supply Chain |
| Participate.com (2001) |
6-0002 |
Consulting |
Services, Innovation/Product Development |
| Peri (2003) |
6-0019 |
Construction |
Supply Chain, Marketing, Manufacturing, Services |
| Polaroid: the i-Zone Brand (2001) |
6-0007 |
Consumer Electronics |
Innovation/Product Development |
| Quad Wants to Be a Savi Player (2002) |
6-0015 |
Agribusiness |
Supply Chain |
| Red Cross (2004) |
6-0021 |
Humanitarian Relief |
Supply Chain |
| Simon & Schuster (2001) |
6-0004 |
Publishing |
Services, Innovation/Product Development |
| Southwest Airlines (2009) |
6-0031 |
Transporation |
Service Operations, Marketing Strategy |
| Steinway Distribution Channel (2007) |
6-0027 |
Musical Instruments |
Supply Chain |
| Steinway Quality (2005) |
6-0023 |
Musical Instruments |
Manufacturing |
| Stora Enso North America (2001)* |
2-0001 |
Paper |
Supply Chain, Manufacturing |
| Victoria's Secret (2002) |
6-0014 |
Apparel |
Marketing, Innovation/Product Development |
| Video on Demand (2001) |
6-0013 |
Entertainment |
Innovation/Product Development |
| Woolworths (2004) |
6-0020 |
Retail |
Supply Chain |
* Cases developed by the William F. Achtmeyer Center for Global Leadership at Tuck